Original game sketch

Challenge #01: Grave Lerp

The idea is simple: break the ice and complete a full development cycle (idea, code, bugfix, deploy) in a single afternoon. Theme & Objective The player is an object that follows the mouse with a smooth delay (lerp) and must dodge circular saws. We want to learn how to make a quick little game using some RigidBodies and a CharacterBody. It’s the first thing I imagine; surely there are thousands of ways to do it, but I’m trying to solve it however my instinct tells me at the moment. Obviously, this post was written after development, but next time maybe I’ll post the plan before and the result after to see what happened. ...

February 3, 2026